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Name:
Solaria, Ruler of Desire
Type(s):
Attribute(s):
Race/Trait(s):
Text:
Judgement
Rest five recovered Solaris rulers you control.
Non-Chronogear, non-Gears, non-Solaris entities you control lose all abilities.
Gears in your removed area gain light, fire, water, wind and darkness in addition to their other attributes as long as they are in your removed area.
Homeland (Gears) - At the beginning of the game >>> You may put a Gears addition from your hand into the field.
At the beginning of your main phase >>> You may put a light, fire, water, wind or darkness Solaris ruler you own from outside the game that does not share an attribute with J/rulers you control into your ruler area.
Flavour:
Solarisire is the source of everything
ID:
JRP-076
Rarity:
RR
Name:
Solaria, Empress of Arcus
Type(s):
Attribute(s):
Race/Trait(s):
ATK:
0
DEF:
0
Text:
Barrier

This card gains [+300/+300] for each magic stone you control.
Gears in your removed area gain light, fire, water, wind and darkness in addition to their other attributes as long as they are in your removed area.
When this card is destroyed >>> You may reveal a J-ruler named ""Ark, Providence of Solaris
"" you own from outside the game. If you do, put all magic stones you control on the bottom of your magic stone deck in a random order and put that J-ruler from outside the game into the field. Players cannot chase to this ability.
Flavour:
"No one will take this light from me, ever."
ID:
JRP-076J
Rarity:
JR