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Name:
Ark, Lord of Solaris
Type(s):
Attribute(s):
Race/Trait(s):
Text:
As the game starts, banish all will coin tokens.
If you would call a magic stone, remove the top X cards of your magic stone deck from the game and rest this card instead, where X is the number of magic stones your opponent controls. Apply this effect only once per turn and only if this card is recovered.
If you would pay any amount of will for Gears spells or abilities or Replicant spells or abilities, put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay instead.
At the beginning of the game >>> Put an addition with "Ark" in its name you own from outside the game into the field.
Judgment
Put four magic stones you control named ""Ark's Gearsatellite"" and all magic stones in your removed area on the bottom of your magic stone deck in a random order.
Flavour:
ID:
MC05-012
Rarity:
RR
Name:
Ark, Providence of Solaris
Type(s):
Attribute(s):
Race/Trait(s):
ATK:
0
DEF:
0
Text:
Barrier

Eternal

This card gains [+500/+500] for each card in your magic stone deck.
If this card leaves the field, you lose the game.
If you would pay any amount of will, you may put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay instead.
Whenever your opponent rests an entity >>> Put the top card of your magic stone deck into the field. Magic stone cards entering the field this way gain "At the beginning of your recovery phase >>> This card's owner shuffles it into their magic stone deck." until end of game.
Flavour:
When Solaria is destroyed, Ark awakens.
ID:
MC05-012J
Rarity:
JR
This card is referenced by: