Text:
Aid
""
Liberator of Wind""
As the game starts, you may put a card named ""
Sheharyar, the Distrust King"" you own from outside the game into the field. It gains "This card cannot lose abilities.", "If this card would leave the field, remove the top card of your deck from the game instead.", "You cannot banish, destroy, or move this card into another zone as a cost." and "This card cannot attack or block." until end of game.
You pay
less to play spells named ""
Stories Told in 1001 Nights"" If they target a resonator you control, you pay
less to play them instead.
At end of turn >>> If you removed one or more Story resonators from the game this turn and control an entity named "Sheharyar, the Distrust King," put a night counter on this card. If you do, draw a card. If there are ten or more night counters on this card, remove all night counters from it and put one thousand night counters on it.
This card is referenced by: