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Name:
The Silver Key of the Labyrinth
Type(s):
Cost:
{B}{1}
Attribute(s):
{B}
Race/Trait(s):
Text:
Fate
''Umr at-Tawil''
Mythic

At end of turn >>> If your opponent discarded a card this turn and you control a ruler with ''Umr at-Tawil'' or "Vengeful Soul" in its name, put this card from your hand or graveyard into the field.
<Closing the Lock> {Rest} or {B}: Target player gains "Whenever you recover an entity >>> You lose 100 life." until end of turn. Produce {B}{B}{B}. Spend this will only to play a judgment process with {X} in its cost. Play only one <Closing the Lock> ability per turn.
Inheritance
{B}: Put two limit counters on target ruler or J/resonator.
Flavour:
A key that fits in every lock. It is said that it opens the door to madness.
ID:
TEU-048
Rarity:
R
Name:
The Silver Key of the Labyrinth
Type(s):
Attribute(s):
{B}
Race/Trait(s):
Text:
You may pay {0} rather than pay the will activation cost of activate ability of Priest cards you control or cards you control with "Silver Key" in their name.
Cthulhu J/resonators you control with
Limit
gain [+500/+500].
At the beginning of your turn >>> Put a card named ""The Gate of the Silver Key"" from your hand or graveyard into the field.
<Closing the Lock> {Rest} or {B}: Target player gains "Whenever you recover an entity >>> You lose 100 life." until end of turn. Produce {B}{B}{B}{B}{B}. Spend this will only to play a judgment process with {X} in its cost. Play only one <Closing the Lock> ability per turn.
Flavour:
A key that fits in every lock. It is said that it opens the door to madness.
ID:
TEU-048*
Rarity:
SRR