Force of Wind
Force of Wind Tools
Force of Will TCG
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Whose turn is it? Oh, right, mine.
by
Chakkeh
Format: Wanderer
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Main Deck
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Magic Stone Deck
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Side Deck
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Comments
Utilizing the stupidly strong combo of [Charge of the Fairy Tale King], the deck aims to control the game with Laurite and Feithsing to eventually pop an [Alice's World] For 4-5 extra turns to deny your opponent the ability to play the game :3
Banlist
Child of the Light Moon
in Wanderer
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//deck-1 4 Alice's World 4 Mikey, Jack of All Trades 3 Phantom of the Water Moon 2 Prototype Magi Trooper 2 Warhorse 3 Calico Cat Shikigami 3 Fiethsing, 100 Years of Wizardry 3 Laurite, Seven Luminaries Astrologian 3 Contract of the Water Moon 3 Birth of the Twin Princes 3 Sacred Tree of the Paramita of the Dead 3 Algernon, Wise Observer 2 Wall of Terror 2 Angelic Battle Barrier //play-1 1 Child of the Light Moon 1 Aristella, Twin Prince 1 Child of the Darkness Moon //sideboard-1 1 The Great Wall of the Twelve Sacred Knights 1 Wind of Asgard 1 Schrödinger's Cry 1 Keep the Faith! 1 Alice's Fantastic Trick 1 The Seventh Boon: Amadeus, Holy Spear 3 Attendant of Asmodeus 1 Birth of the Twin Princes //deck-2 4 Water Moon Fragment 3 Attoractia's Memoria 4 Magic Stone of Deep Wood
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