Comments
-Deck can play well going first and getting to the sub-ruler apple is not to hard going second since you'll have the regalia in hand at the start anyway.
-The familiar putting in a stone from the sub ruler added ability can allow for tinker bell to be used on the same turn.
-Witch of the fallen kingdom seal is easier to achieve once you've ramped a stone or two.
-Magna for potentially more anger counters.
-Could opt for quickcast 1 drops instead of tsuiya/flute.
-Ealry judgement is often not a bad idea going second as you typically want the sub-ruler apple as soon as possible and can heal your astral status as early as the next turn.
-Dante for draw.
-Hyde can build seal counters with the extra will you ramp from the enter effects of familiar and young master.
-Iga stone to help fight flyers or clear board.
-Parry is a consideration against burn strategies.
-Alabaster is not only good at reducing the usefulness of your opponents cards but can also work for tinker bell as well as be a way to potentially grab a free dawn of the earth.


-Card choices based on what I have at my disposal. You can find more options in my other decklists.
Deck Restrictions


Deck Statistics


Attribute distribution in %


Card cost distribution


Sample starting hand