Unsealed Prophecy
Format: Wanderer
Comments
Draw cards non-stop and alter timeline.
Fairy tale strategy.
-Flup flute to grab back key cards.
-Spirit of knowledge can be brought out with charge of the fairy tale king and search world-creating paradox or Sphinx.
-Neverend as a possible win condition. Since all of your draw cards will end up in grave, at some point you will be able to use neverend to make your cards fairy tales.
-Laurite/mirror to help make sure you aren't stopped from drawing cards(can be subbed for more draw or different forms of cancels).
-Using charge to bring out dormouse + dark alice can result in drawing 4 cards.
-Flashfreeze/flashing smile to control the board while drawing cards.
-Loki enters the game of gods is a paradox counter or a form of defense. Can filter for any will color you need.
-Guardian dragon could help ramp for more stones to use more draw cards.
-Fairytale rabbit as a potential beater. After reseting the game, using charge to bring out rabbit plus spirit will set you up with some early aggression and a search for sphinx for the following turn.
-Regalia for potential will production and imperishable.
Deck Restrictions


Deck Statistics


Attribute distribution in %


Card cost distribution


Sample starting hand