Comments
This is a deck restricted to AOA and older. It is intended to play against slow decks with the same restriction.

Combos
Turn 1 Sapling -> Turn 2 Banish Sapling:
A - T2 Conjure Construct -> Judgment
B - T2 Ares -> Conjure Construct
C - (Discard 2-cost) T2 Ares -> Eir
D - (Discard 2-cost) T2 Eir, then any 2-cost
E - (Discard 3+ cost) T2 Genesis Creation
F - (Discard Amaterasu) T2 Conjure Construct -> Amaterasu

Turn 2 Skuld:
A - T3 Ares, then any 2-cost
B - T3 Conjure Construct, T4 Judgment, then any 3-cost
C - (With Will Coin) T3 Conjure Construct -> Judgment

Turn 3 Conjure Construct:
A - Gear Atmos
B - Gear Atmos
C - Gear Atmos
D - Golems A, B and C are banished for Gear Atmos
E - Spare you tokens -> T4 Judgment -> Attack -> Gear Atmos

Things of Note
1. "Replace" is before "Prevent" for damage, so Arrival of the Hero will not prevent damage to your Golems with a Pandora J-ruler under your control.
2. "Ancient Bauble" is good when you only have one Golem to Mobilize.
3. Mulligan Spear and 3+ cost cards, except Conjure Construct and Ares, if you don't have a 1 or 2 cost.
4. "Magic Soldier of Time" is good if you want to splash Light/Water stones. If you do, then replace some high-cost Valkyries with more Eir.
5. "Manifestation of Power" and "Dawn of the Earth" are cards worth considering for lethal pushes.

A Pure Golem Deck is Garbage
Golems are big, powerful and slow. Unfortunately, most are too slow. With a touch of Fire you destroy your own board. With a splash of Water you can ignore Pandora. With a hint of Wind you play worse than Gill before Lapis carried him. With a bit of Darkness you can reanimate your Golems just as you forget how terrible [Mobilize] is. Heck, half the Golems are useless in Pandora.

So you settle on Light/Water with ENW support to experience playing resonators with a [+200/0] or [0/+200] buff and as little quality of life to play. Your opponent goes wide and its impossible to follow. Your opponent goes tall and suddenly your Golem perks are useless. Cancel Spells kill any chance for a good midrange curve. You pay your [Mobilize] tax and it gets destroyed or banished for less, or your Golem decides to off itself anyway. Golems are terrible.

Except for one.

Gear Atmos. Gear Atmos is the reason to play Golems. Conjure Construct brings him to life, and J-Ruler Pandora pivots the deck in a whole new direction. Golems raison d'ĂȘtre is Gear Atmos. Yet pure Golems are what holds him back. So, for the sake of Gear Atmos, I have moved on from pure Golems.
Deck Restrictions


Deck Statistics


Attribute distribution in %


Card cost distribution


Sample starting hand